MixAndMatch: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality

Abstract

The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became important tools in (novice) makers’ processes. They allow them to shorten or even omit the design process, offloading a majority of the effort to other parties. However, steps like measurement of surrounding constraints (e.g., clearance) which exist only inside the users’ environment, can not be similarly outsourced. We propose Mix&Match a mixed-reality-based system which allows users to browse model repositories, preview the models in-situ, and adapt them to their environment in a simple and immediate fashion. Mix&Match aims to provide users with CSG operations which can be based on both virtual and real geometry. We present interaction patterns and scenarios for Mix&Match, arguing for the combination of mixed reality and model repositories. This enables almost modelling-free personal fabrication for both novices and expert makers.

Publication
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Tobias Wagner
Tobias Wagner
PhD Student in HCI

My research interests include gaze-assisted systems for teaching and learning, eye-tracking, and gaze-based interaction