Publications

(2023). Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2022). Introducing VAMPIRE - Using Kinaesthetic Feedback in Virtual Reality for Automated Driving Experiments. Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications.

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(2022). Distance between Gaze and Laser Pointer Predicts Performance in Video-Based e-Learning Independent of the Presence of an on-Screen Instructor. 2022 Symposium on Eye Tracking Research and Applications.

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(2022). Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?. 2022 Symposium on Eye Tracking Research and Applications.

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(2022). Attention of Many Observers Visualized by Eye Movements. 2022 Symposium on Eye Tracking Research and Applications.

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(2022). ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval Using Mixed Reality. Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems.

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(2020). MixAndMatch: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.

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(2019). Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions - A Feasibility Study. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).

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