Publications

(2024). DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. In CHI ‘24.

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(2023). Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning. In MuC ‘23.

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(2023). Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos. In CHI EA ‘23.

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(2023). Enhancing Notification Awareness for Online Presenters via a Wrist-Worn Device. In CHI EA ‘23.

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(2022). Introducing VAMPIRE - Using Kinaesthetic Feedback in Virtual Reality for Automated Driving Experiments. In AutoUI ‘23.

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(2022). Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?. In ETRA ‘22.

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(2022). Attention of Many Observers Visualized by Eye Movements. In ETRA ‘22.

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(2022). ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval Using Mixed Reality. In CHI ‘22.

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(2020). Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality. In CHI ‘22.

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(2019). Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions - A Feasibility Study. In ISMAR Adjunct ‘19.

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